Magi nation the shadow you know7/27/2023 By Nightmare's Dawn, Core wasn't as much of a global concern, same as Voice of the Storm where basically the last fleeing Core rogues were being chased down. They weren't as strong during Dreams End but still had great influence - this is why I think most anti-core cards come from these sets. The Awakening set takes place when Core was at its strongest (and at the time I think the Core cards were a bit stronger than the other regions, meaning they needed cards to keep them competitive with Core but not stronger versus each other). While there was friction between some magi and some regions, the world was always Core V Everyone. The reason for so much anti-core is because Magi-Nation lore is tied heavily into the cards. I always wanted to play against a Core deck using a deck full of the anti-Core cards, probably with Rayje, just to see if Core has any chance of winning. I think Core is nicely balanced compared to the other regions, but gets maimed by these random anti-Core cards. It's creates some unbalance where I suppose Core can be considered generally more powerful than other regions (like having higher energize rates, for example), but these anti-Core cards are expected to lessen it somehow? Most people won't even consider them. Very few other cards have a similar advantage against other regions, like Boil against Orothe and Bograth. Every region has a Creature, some have Spells with extra effects against Core Magi, some Magi have abilities that hinder the Core, etc. The thing I don't like is how all regions have some anti-Core cards. Or am I oversimplifying it and missing some info? I think Crushing Darkness is the only Core card meant for "pure" Core Magi, and Shadow Ritual is the only Core card meant for Shadow Magi. Everything else about Shadow Magi is on the cards. I like the idea, and it makes sense that there would be some mixed regions here and there, but it really added unnecessary confusion.Īll you need to worry about with the Core is that they act as a separate region and cannot mingle with others in either direction unless the cards specifically say so, and Shadow Magi act as Core Magi. I don't think Core is the problem I think it's the whole " Magi may (or may not) play " text thing that makes it confusing. I don't think it's all that confusing, but it does create more potential issues and confusion. Either way, I don't know where this post is going, I guess I just wanted to complain. I read somewhere (I think it was the old Yahoo group from the game's heyday) that they specifically didn't include Core in the Base Set because the rules would be too confusing. The line "Only Magi and Shadow Magi may play is outside of card text and cannot be altered but there is nothing on the card to indicate that. What I mean is, and this is backed up by the rules team, is that there are text restrictions that can be overwritten by other cards (like Abwyn's Quill) and text on cards that are outside of normal game text as is found on Crushing Spells. The problem is that there are two types of restrictions: rules and text outside of the rules. It's like there's a whole separate rule book specifically for that region and I feel like it could be easily simplified, though I could be wrong as my attempts (as well as other commenters) have either further confused readers, or didn't make as much sense as I thought they did. You must also keep in mind that cards like Crushing Darkness disallow Shadow Magi from being able to play it, no matter what you try to do about it. Keeper's Quest (unreleased GBC game) (entirely different from the mobile Keeper's Quest above).Keeper's Quest (old mobile game) (fully playable using an emulator program on Windows).Magi-Nation Japanese manga (first volume translated by Vampok from Blue Furok uploaded by ZucriyAmsuna).Remixed GBC Music (by Jerry Lim, the game's composer).Magi-Nation GBC Soundtrack (uploaded by bobzearth42 on YouTube).MND short stories compiled in a PDF (compiled by Grievlocke from Blue Furok).DeckTech Articles and Tournament Reports (compiled by Joker and DC217 from Blue Furok).DeckTech Decks (compiled by Joker and DC217 from Blue Furok).Rules Clarification Document (compiled by Joker from Blue Furok).Google Drive link (by Kroodhaxthekrood).Easter Eggs and References (A work in progress.).
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